
See if you can guess which ones I’d dump if I were writing that list today. In fact, there are only two - and precisely two - personal beliefs on that list I no longer believe.
#My kingdom for the princess level 3.5 series
In rereading, I was surprised to see how much of it I still believe - given I’ve gone through some drastic changes of late - and how much it informs the True Game Mastery series I’ve just started. Side note: I wrote that crap eight years ago. But those lives involve leaving civilization, plunging into the underworld with purpose, and coming back transformed. The PCs live rich lives in detailed worlds. My games aren’t just endless strings of dungeon crawls. They’ll think I’m saying TTRPGs are ipsy facty dungeon crawls and nothing else counts as real roleplaying gaming. People are going to read too much into this and lose their damned minds. All else - factional infighting, court intrigues, YA romantic bullshit - that’s all secondary background crap. To face challenges only they can face and come back richer and better for the experience.
#My kingdom for the princess level 3.5 full
They’re about heroes leaving the safety of the civilized world to conquer a dangerous, chaotic world full of monsters. TTRPGs are about characters undertaking quests. The dungeon symbolizes that tenet because a dungeon is just about the gamiest thing you can get in D&D. The GM can design games full of detailed characters and brimming with dramatic emotions, but the GM’s still designing games. The GM isn’t there to provide a stage or backdrop or sandbox or toybox. TTRPGs aren’t collaborative storytelling experiences. Or at least the model I strive to live up to.Īs Jason “Jay” Derris once said, “I didn’t spend all those years playing Dungeons & Dragons without learning a thing or two about courage.”īut mostly, it’s about how I see TTRPGs and what TTRPGs are about.

A lot of the values romanticized in the genre made me the man I am today.

Romantic, anachro-medieval European fantasy adventure. At least, I’ll explain what I meant when I said what I said. In your article about your GMing Credo, your first rule was “I am a Dungeon Master and nothing else.” You correctly noted this meant to us and said you could write a full article about it. I wont to get to do another of these until April at the earliest. If you want your question considered for use in a future Ask Angry column, send it to Keep it short and simple, tell me what to call you, and give me explicit permission to call you that.Īnd don’t send anything urgent. Every once in a while - usually when I’m out of ideas and need to crap out some quick content - I open up my big ole mailbag and answer some reader questions.
