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Galactic gunner
Galactic gunner











With Born Ready, you bypass this, making this perk a must have.Gunner Galaxies is an iPhone game developed by Fluik that’s a freemium action-arcade space shooter. This class has long reload times on most of his weapons.That’s why you’re playing him, right? With Born Ready, you won’t stop to reload, so you can always shoot some bugs. The Gunner is all about dealing damage.Unequipped weapons automatically reload after 15 / 10 / 5 seconds.

#Galactic gunner full

Rain down some punishment with your main weapon, switch to your secondary, and obviously everything should be dead by now, but if it isn’t, you’ll have your primary weapon with a full clip again. Nobody got time for that! Born Ready will automatically reload your weapons when you’re not using them, letting you keep shooting. Dash will save you from this and other situations.

  • The Gunner has no way of dealing with slowdown effects, and if you’re stuck in slime, dealing with a swarm of Glyphid Grunts, you’ll be in for a world of hurt.
  • Dash will grant you a burst of speed, allowing you to move towards a better position faster, and avoid the enemies.
  • While dashing you ignore all slowdown effects.
  • Active: Get out of trouble with a short burst of speed.
  • Dash is also helpful to beat the Scout to the Resupply Depot. This way you can kite the waves better, and smoke ‘em if you got ‘em. With Dash, you gain a burst of speed, which will enable you to move out of bad situations, and reposition yourself for maximum damage. The Gunner isn’t known for being an olympic sprinter. With Thorns the smaller enemies die after hitting you, which can relieve you from some pressure.
  • Getting swarmed is annoying and can dent your health pool, especially if you don’t have a way of quickly dealing with the enemies.
  • Although the Gunner has decent ammo efficiency, you won’t want to waste much of it dealing with the smaller enemies.
  • Any time an enemy hits you with a melee attack it will itself take 6 / 12 / 18 / 24 damage.
  • At the highest tiers, the smaller enemies will kill themselves, which will let you save ammo and be less annoyed at your Engineer because he didn’t deploy his turrets in time. Go AFK, and let the Glyphid Swarmers and Shockers kill themselves, because Thorns deal damage back when you get hit by a melee attack. Your team is being swarmed by Shockers, and you really don’t want to waste your precious Autocannon ammo on these annoying bugs. This could be the difference between finishing the mission or waking up in the med bay. If you go down, you can get back up and smash some bugs with your pickaxe while regaining health.
  • This perk works the best in conjunction with Iron Will, as they’re very synergistic.
  • With this perk, you’ll be able to keep your health up for longer.
  • As the Gunner, you’ll definitely take damage, since you don’t have any mobility.
  • Regain 2 / 3 / 4 / 5 health when you kill a medium sized or larger creature with a melee attack.
  • Don’t forget to use your power attack, and make those Drillers envious of your smacking skills! If you ever reach the point of needing to use Iron Will, Vampire will keep you alive after Iron Will’s duration ends. But wait, there’s more! This perk’s value is augmented by Iron Will. By itself, this perk will help you replenish your health, because every time you kill a medium (or bigger) sized enemy, you’ll regain some health back. If you enjoy bashing skulls with your pickaxe, this is the perk for you.
  • The buffs Iron Will grants are helpful for when your team is overwhelmed by bugs, since you’ll be able to deal with them much faster.
  • With it and Vampire, you can get your health back up and revive your teammates.
  • Iron Will is a self-revive which will be essential when your whole team goes down.
  • While in this state you move faster, hit harder, and are resistant to slowdowns.
  • Active: Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 6 / 8 / 10 / 12 second last stand before going down for good.
  • The Scout took two ammo re-supplies? Don’t revive him.

    galactic gunner

    Use that Iron Will, and go smack some bugs, as with the Vampire perk (which is also on this Top 5) you’ll be able to regain health, so you won’t die when Iron Will runs out, and clear a path towards your distractions. You were probably AFK, and your team died because they aren’t you. You’ll need the best perks to be the ultimate Gunner, and we got you covered.įor some reason you died as the Gunner. You can virtually go anywhere with your zipline, and you can deploy a shield that will save you and your “decoys” once in a while. There’s no better feeling than firing your minigun and watching anything and everything die.

    galactic gunner

    That’s the Gunner’s middle name, as this class brings the biggest, baddest weapons into the caves. You played Gunner, and you noticed he has big guns.











    Galactic gunner